> For the complete documentation index, see [llms.txt](https://docs.lazy.football/how-to-lazy-football/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lazy.football/how-to-lazy-football/nfts-and-buildings/training-center.md).

# 6.2. Training Center: Improving Players' Skills

### **Main Functions** ![](/files/gsztJYaI9tuW2XLbnPye)

* **Skill Enhancement.** Players improve their skills in the Training Center by spending energy. Higher building levels increase the probability of training additional skills per session.
* **Expanded Training Slots.** Every 5 building levels adds one additional training slot, increasing the number of players that can train simultaneously.

<figure><img src="/files/6ci41OgPmRZ781j4t7Yi" alt=""><figcaption><p>Training Center upgrade information</p></figcaption></figure>

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### Working with NFT Specialists

NFT Specialists from the Lazy Staff collection boost player training through their **Coaching** skill.

<figure><img src="/files/VOoGaHGdOW1aPkq0sWvc" alt="" width="344"><figcaption><p>Coaching skill is highlighted in the Training Center</p></figcaption></figure>

* **Skills per Training:** Without an NFT, each training gives **1 skill point**. With an NFT, higher Coaching skill levels grant **more skill points** — see the table below for exact numbers.
* **Critical Success:** Adds **+1 skill point**. The chance of this equals the Coaching skill (e.g. Coaching 50 = 50% chance).
* **Probability Distribution.** Each +1 Coaching skill gives **+1% chance** to reach the maximum skill result. The remaining probability is distributed equally among the other possible outcomes. The chance to get the minimum or not-the-minimum value is always split 50/50.

> **For example:**
>
> With a Coaching skill of 66, there is a 66% chance to receive the maximum number of skills per session. The remaining 34% is split evenly between the other outcomes:
>
> * If two other outcomes: 17% / 17%
> * If three: 11.3% / 11.3% / 11.3%, etc.

### Training Effectiveness

The table below shows how many skills a player gains per training session based on two factors: **Player’s age** (from 21 to 27+) and **Coaching skill level** (divided into ranges, from 0 up to 70+).\
The Training Effectiveness Table applies **only when an NFT with Coaching skill is assigned**.&#x20;

> **Note:** Players with 20 or less energy cannot be assigned to training!

<figure><img src="/files/LV47K9AZaVkRkdqxNW33" alt=""><figcaption><p>Training effectiveness table showing player's age and NFT Skill (Coaching)</p></figcaption></figure>

For example, with NFT Staff Coaching Skill 35, a 25. y.o. player will get from 2 to 4 skill points.

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### Training Options&#x20;

* **Free Training.** Players complete a standard 23-hour training session for free. Energy is only deducted when the session finishes.&#x20;
* **Instant Training.** This option allows you to complete training immediately by spending Gems. The cost starts at 1 Gem and increases by +1 Gem for each additional instant training on the same day (UTC time).
* **Removing from Training.** You can cancel training at any moment before it finishes by using the “Remove” button. In this case, no energy is consumed.

***

### **Training Reports**

The Reports section in the Training Center shows all completed and active training sessions. Use it to track player progress, spot patterns, and plan future improvements more strategically.

<figure><img src="/files/pJkFqyNSDa2zR1m0Ghyu" alt=""><figcaption><p>Report in training results</p></figcaption></figure>
