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LazyPedia [EN]
  • 🦥How to Play Lazy Football
  • 🦥1. What is Lazy Football?
  • 🦥2. Creating a Team in Lazy Football
  • 🦥3. Player Skills & Power in Lazy Football
  • 🦥4. First Steps in Playing Lazy Football
  • 🦥5. User Interface in Lazy Football
  • 🦥6. Development of infrastructure in Lazy Football
  • 🦥7. NFTs and Buildings
  • 🦥8. Infrastructure and NFT Staff
    • 🦥8.1. Office: Team Management Center in Lazy Football
    • 🦥8.2. Training Center: Improving Players' Skills
    • 🦥8.3. Fitness Center: Player Recovery
    • 🦥8.4. Youth Academy: Development of Young Talents
    • 🦥8.5. Medical Center: Player Health and Safety
    • 🦥8.6. Stadium: Center of Profit and Popularity in Lazy Football
  • 🦥9. Web3 Wallet in Lazy Football
  • 🦥10. Market in Lazy Football
    • 🦥10.1 Packs
  • 🦥11. Managing NFTs in Lazy Football
    • 🦥11.1. Lazy Staff: Main Game NFT Collection in Lazy Football
    • 🦥11.2. Lazy Alpha: Genesis Collection in Lazy Football
    • 🦥11.3. Lazy Boxes: Special NFTs with Gems in Lazy Football
  • 🦥12. Unions in Lazy Football: Community and Competition
  • 🦥13. Tournaments in Lazy Football
    • 🦥13.1. Regional Leagues: Gateway to the Elite
    • 🦥13.2. Amateur Conference: Pathway to Regional Leagues
    • 🦥13.3. Champions League: The Pinnacle of Club Competition
    • 🦥13.4. Contenders League: Gateway to Greatness
    • 🦥13.5. Friendlies: Practice, Compete, Connect
  • 🦥14. Simulation of matches in Lazy Football
  • 🦥15. Match Visualization & Replay in Lazy Football
  • 🦥16. Team Fame in Lazy Football
  • 🦥17. Experience and levels of Lazy Football Managers
  • 🦥18. Lazy Football Game Economy
  • 🦥19. How to earn in Lazy Football?
  • 🦥20. How to Donate Wisely in Lazy Football?
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  • Main Assets and Tokens
  • Gems
  • LAZY
  • USDC
  • ETH
  • Financial Model

18. Lazy Football Game Economy

The in-game economy of Lazy Football relies on the utilization of in-game assets such as gems and the in-game currency LAZY, as well as interactions with NFTs and the stablecoin USDC on the Arbitrum One blockchain (upon its mainnet release).


Main Assets and Tokens

Gems

  • Used to pay for boosts, accelerators (instant construction, training, etc.).

  • Necessary for purchasing LAZY, breeding Lazy Alpha NFTs, and increasing the rarity of Lazy Staff NFTs.

  • Users can participate in friendly matches with gem stakes.

  • Can be purchased with USDC, but withdrawal from the game is not available; however, gems can be sold on the internal market.


LAZY

  • The main in-game currency used for player salaries, building and maintaining facilities, and buying and selling players on the market.

  • Provided to all users at the start of the game in equal amounts, earned during gameplay, purchasable with gems, and not eligible for sale or withdrawal from the game.

Expenses in LAZY:

  • Leveling up and maintaining buildings: Improving buildings requires significant investments of LAZY, with the cost increasing as the building level rises. Daily maintenance costs also depend on the level of each building.

  • Player salaries: Calculated daily and depend on the strength level of each player.

  • Purchasing players: Done through market operations, where managers can buy or sell players using LAZY.


USDC

  • Used for purchasing gems and trading NFTs on the market.


ETH

  • Required in the wallet to pay transaction fees on the Arbitrum One network.


Financial Model

The game economy is actively adapted and optimized to ensure a balance between resource availability and incentivizing players to be active and engage in strategic planning.

Lazy Football offers a complex and multi-level economic system where strategic resource management plays a crucial role in the success of each manager.

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Last updated 1 month ago

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