> For the complete documentation index, see [llms.txt](https://docs.lazy.football/how-to-lazy-football/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lazy.football/how-to-lazy-football/nfts-and-buildings/fitness-center.md).

# 6.3. Fitness Center: Player Recovery

### Main **Functions** ![](/files/ZFGPNgDUeG2A9UxPTJ93)

The Fitness Center is used to recover energy lost in official matches (8–12%) and training sessions (6–10%).

* **Recovery Efficiency.** Each level increases the recovery cap by 1% — from 81% at level 1 up to 100% at level 20.
* **Charging Capability.** Players can be charged above 100% in the Fitness Center. The cap increases with building level — from 101% at level 1 to 120% at level 20. Useful for keeping players match-ready during busy competition periods. Refer to the "Fitness Center upgrade information" table below.
* **Capacity Expansion:** Every 5 levels increases the number of players who can recover simultaneously by one.

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### Energy Consuming Features

Energy is a key parameter that affects player's accessibility and performance in matches.

It is consumed during **both training sessions** and **official matches.**\
The rate of energy loss depends on a **player’s age** and the **number of matches played in a row.**

Detailed information about energy management can be found in **section 14:** [**Simulation of matches in Lazy Football**.](https://docs.lazy.football/how-to-lazy-football/match-simulation-and-roaster#player-energy-and-performance)

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### Energy Recovery in Fitness Center

**Age Influence:**

* The base recovery rate per session is 8 energy points.
* Players aged 21–23 recover 20% more than base.
* Players aged 24–26 recover by base 8 points.
* Players aged 27+ recover 20% less than base.

**Start-of-Season & Injury Recovery:**

* At the start of a new season or after recovering from an injury, players receive energy equal to 80% + your Fitness Center level. For example: Level 1 = 81%, Level 20 = 100%.

**Charging Beyond 100%:**

* The Fitness Center enables charging players above 100% to prepare for intense match cycles.\
  Level 1 cap = 101%.

  ...\
  Level 20 cap = 120%.

<figure><img src="/files/nAxFzMgp4NfDeQQVGsGX" alt=""><figcaption><p>Fitness Center upgrade information</p></figcaption></figure>

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### Working with NFT Specialists

NFT Specialists from the Lazy Staff collection enhance energy recovery via the “Physiotherapy” skill. The higher the skill, the more efficiently energy is recovered.

<figure><img src="/files/iJM5SJXanFCDrwmhjd8c" alt="" width="345"><figcaption><p>Physiotherapy skill is highlighted in the Fitness Center</p></figcaption></figure>

**Refer to the in-game table to track exact values for each level.**

<figure><img src="/files/w5kN2woUewbTEpAs8iLO" alt=""><figcaption><p>Impact of Lazy Staff NFT on player's recovery</p></figcaption></figure>

For example, a specialist with a skill level of 50 will increase energy recovery efficiency by 30%.

### Additional Options

* **Instant Recovery.** Instantly recover energy using Gems. The first operation each day (UTC) costs 1 Gem, with each additional use costing +1 Gem.
* **Player Removal.** Players can be removed from recovery at any time using the “Remove” button.

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